And I really don't know how to manipulate weapon appearances. So, do I have to create an entirely custom cast animation to do that, or is there another way? If I do have to have to make a custom cast animation or edit weapon sprite sheets or what not, how do I go about doing that? Cast animations don't seem to be as easy to mess around with as effect animations. I'd like him to have a gun or crossbow sprite for that cast animation. I'd like it to show a different weapon sprite.įor example, if my character has a sword equipped (and shows the normal sword slash attack animation when attacking, that's fine) and uses a skill specified to display "Motion Missile: user", he will preform the missile attack cast animation with a sword in his hand. Hi Everyone, I recently made a character generator tool because I needed a good way to make many characters for my upcoming game. Of course, when the character does an attack animation it displays their currently equipped weapon. TLDR I made free character builder for easy import into RPGMaker MV (modified from Universal LPC Spritesheet project) and other engines available for free on Steam Oct 3rd, 2019. Find game assets tagged RPG Maker and Weapons like Super Epic Fantasy Weapons Pack FREE, Free Pixel Gear, Assets Free : Sprites Weapon: Swords, Mini-Tools Pack HarvestSummer, Momentary Unicorn's Evolving Swords 32x32 on itch. With the "Motion type: target" line I can have him swing or thrust or lay down and die when he uses a skill. So, I figured out how to use Yanfly's action sequence plugin to allow me to play an attack animation when using a specific skill.
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